Thursday, April 21, 2016

Computer Architecture Notes

Input Devices

  • Keyboard
  • Mouse/Trackpad
  • Screen
  • Camera
  • Microphone
  • Graphics Tablets
  • Barcode Reader
  • Gamepad
  • Joystick
  • Keyboard (Piano)
  • Scanner
  • Webcam
  • Touchpads
  • Pen Input
  • Electronics Whiteboard
  • Magnetic Key Cards


Output Devices

  • Screen Monitor
  • Printers
  • Plotters
  • Projector
  • LCD Projection Panels
  • Computer Output Microfilm
  • Speakers
  • Radios

Both
  • Moderns
  • Network Cards
  • Touch Screen
  • Hedsets
  • Speakers
  • Audio Cards
  • Sound Cards
  • USB
  • Fax Machine

RAM (random access memory) is a volatile memory, meaning it erases all the memory when the power is switched off. It stores the current programs and data. 

CPU (Central Processing Unit) is into Control Unit and ALU

ALU (arithmetic logic unit) performs arithmetic operations and evaluates logical statements true or false.

Control Unit oversees the execution of the program statement after statement. 

Thursday, April 14, 2016

Computer Architecture Diagram

Fundamentals of Computer Architecture


  • What gives life to this laptop?
    • It's the electricity!
      • use the power button
        • the zero is for off, the one is for on
    • Binary was chosen for the two states
      • on and off
    • 0 is called a bit
    • 1 is called a bit
    • 8 bits make up 1 byte
    • the unit of computer memory is a byte
  • Every symbol on this keyboard is called a Character
    • letters a-z, numbers, shift, space, special symbols
    • Example: A = 0100 1100 (not true, just an example)
      • see, it's 8 bits!
    • It goes through pulses of electricity
      • every 1 says go, every 0 says no
    • Every symbol has its own pulse
    • When you press a key on the keyboard, electricity moves from the key in patterns
    • If you press one key down wrong, it doesn't work
  • Programming Languages are a little bit like English
    • Java, C, C++, Python
  • { Begin } End
  • Computers need to process information
    • like we use translators to translate from english to other languages, computers use their translator to translate from code to binary
    • Compiler
      • It goes through the source code and points out any errors and when the entire source code is correct, it will convert into zeros and one
        • Machine Language
    • interpreter
      • It goes through the source code and points out any errors and when the entire source code is correct, it will convert it line by line, statement by statement
  • Source Code ---> Compiler or Interpreter ---> Object Code
  • HLL (High Level Languages)
    • like Java, C++, Python
  • Binary Code/Lang
  • machine code/Lang
  • Lang = Language
  • Systems Program
    • Driver Program
      • Connection between the printer and the computer
  • Application Program
    • Hospital Management System
    • Banking System

Thursday, March 10, 2016

Software Approach, Top Down Design

One way of coding is to simply have a rough idea of what you want to do and then start typing away to produce one hug source file.
This is a very bad idea.
The resulting code is likely to have many issues in it that include

    • Poorly documented code
      • very hard to maintain and update
    • Spaghetti code
      • tangled mess of jumps and loops all over the code, very hard for someone to understand. even by the original coder a few days later!
    • Duplication of code
      • wasting memory and running speed
    • Very hard to develop by  more than one person
      • there is only one file 
    • Very hard to debug
      • it either works or it doesn't
There are more issues, but hopefully the list shows that it is best to have a methodical, professional approach to coding which this mini-web will cover.





Points to Consider for Presentation

Some points I would consider to keep my audience engaged during the presentation are

  • Using humour/jokes to appeal to the audience at hand
  • Using interesting points
  • Making sure everything I saw is not redundant, and that it is all interesting
  • Making sure the presentation itself is interesting
  • Using good vocabulary
  • Being able to get the point across whilst giving the audience time to understand what I am saying
  • Maybe give the presentation a soundtrack?
  • Also, speaking clearly and loudly
  • Have new information to keep them engaged
  • Interact with the Audience
  • Always OVERestimate them incase they question you

Thursday, March 3, 2016

Systems Thinking


  • What comes to your mind when you hear the word "System?" What is a system? How does it work? Give some examples.
    • When I think of the word System, I normally think of laptops or other forms of technology. I think a system is something with multiple steps that all rely on each other in some sort of way or form. Each thing in a system builds a bigger whole, and that is what helps a system work. Most laptops work with a sort of system that helps them get turned on or get fired up.
    • Some sorts of systems include the Design Thinking Process. All the little steps go together to make a complex whole. Laptops are also a sort of system; they work together. Most big companies and offices are systems in the sense that they require multiple people to create one unified product. Sports teams are also examples of systems. 

Thursday, February 25, 2016

Name Card Mission Reflection


  1. Why is each step required?
    1. I think each step is required because it helps every designer pause and process the needs of their client. The steps make it much easier to make an idea and follow through with it, along with keeping the client's needs in mind. When you empathize, you think of the needs of your client and create a product. When you define a challenge and theme you build upon the ideas you formed when you were empathizing with your client. The challenge is constantly put through out the process, and when you ideate something, you have to keep that challenge in mind. When you make a protoype or you test something, you use skills and ideas that you have built throughout the entire process. Each step is required because it builds upon the one before it, and wihtout it, the whole process would collapse.
  2. What did you learn?
    1. I learned a lot about my peers, and I also learned a lot about the design process. I also learned about disruptive innovation and what makes a good design. This mission taught me what a successful designer must do.
  3. What is your contribution towards disruptive innovation for this project?
    1. Apart from just enjoying my 'artistic ability', I am proud of my project because it is seen as disruptive innovation. The idea of using calligraphy to write my name was new, and my idea of using the soccer ball to showcase my other interests was disruptive as well. My peers would often remark, "i wish I had done that!" as I showed them my work.